Once all the seats are full no other friends are able to make the visit until the tavern owner collects the silver thus emptying the seats. ![]() With every visiting friend the amount of silver on the table increases. To gain tavern silver friends of the player must visit the tavern, which they can do once in every 24 hours (as with aiding) if there is an open seat available. Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).Tavern Silver is the currency used in the Friends Tavern. The random factor is which of the values in the range is chosen. ![]() For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give. If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range. The random factor is which of these number will occur, but there is NO random factor in determining the damage range. ![]() When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage.
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